Gamer Benoit Bourgerie isn’t known for viral content, but his latest project, a fan-made recreation of Clocktown and Termina Field from The Legend of Zelda: Majora’s Mask in Unreal Engine 5, is a must see and took him over a year to do.
Clocktown is a place that every Nintendo fan probably remembers, with the clock tower looming over a bustling square where characters live out their three day cycles. Termina Field, the vast plain beyond, stretches towards dungeons and mysteries. Bourgerie didn’t just draw these places, he rebuilt them from the ground up in Unreal Engine 5.
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What’s impressive about this project is the scope. Bourgerie had to do everything – modeling, texturing, lighting and shading. He used Unreal Engine 5’s Nanite system to render thousands of detailed objects without any performance hiccups and Lumen to create dynamic, real-time lighting that changes as you move. For the terrain’s details he used William Faucher’s Easy Mapper plugin, a tool that simplifies displacement mapping to carve out realistic surfaces.
Bourgerie paired his visuals with a remix of the “Song of Healing” by Qumu, a track that captures the game’s melancholy. The piano notes ripple over Clocktown’s streets, tying the modern visuals to the emotional weight of the original. This wasn’t just aesthetic, it was a bridge to the past, to make the project feel like Majora’s Mask and not a tech demo.
He calls it a fan project, done for fun and practice rather than profit, a homage if you will to a game that shaped his imagination. Majora’s Mask was released in 2000 and was known for its dark story and time-loop mechanic where you relived the same 3 days to save Termina from destruction. Its world was small but dense, every NPC’s routine was meticulously crafted. Bourgerie’s recreation captures that intimacy while expanding it with modern quality. His Clocktown isn’t just a set piece, it’s a place you want to walk around, to sit by the fountain or watch the moon get closer.
Gamer Spends 1-Year Recreating The Legend of Zelda Majora’s Mask in Unreal Engine 5
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